2018
DOI: 10.17811/aula_abierta.47.3.2018.337-346
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Motivación y realidad aumentada: Alumnos como consumidores y productores de objetos de aprendizaje. Motivation and augmented reality: Students as consumers and producers of learning objects

Abstract: La incorporación de herramientas digitales a la enseñanza supone en un gran número de casos una modificación de la actitud del estudiante hacia los contenidos. Así encontramos como la Realidad Aumentada, poco a poco se ha ido incorporando a las aulas, provocando una revolución en la forma de entender las materias a estudiar, generando una mayor motivación por parte del alumnado por desarrollar su proceso de aprendizaje. En el este artículo se presentan los resultados de la aplicación de la RA como recurso pote… Show more

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“…On the other hand, most research has considered university students, where extra motivation is predisposed as it is a non-compulsory educational stage Barroso-Osuna et al, 2018;Marín-Díaz et al, 2018;Gómez-García et al, 2020). Another profile of the student body studied has been primary school students where performance and motivation tend to have high values (Toledo-Morales and Sánchez- García, 2017;Wang, 2017;Kirikkaya and Başgül, 2019;Lai et al, 2019;López-Belmonte et al, 2019).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…On the other hand, most research has considered university students, where extra motivation is predisposed as it is a non-compulsory educational stage Barroso-Osuna et al, 2018;Marín-Díaz et al, 2018;Gómez-García et al, 2020). Another profile of the student body studied has been primary school students where performance and motivation tend to have high values (Toledo-Morales and Sánchez- García, 2017;Wang, 2017;Kirikkaya and Başgül, 2019;Lai et al, 2019;López-Belmonte et al, 2019).…”
Section: Theoretical Frameworkmentioning
confidence: 99%