2015
DOI: 10.2224/sbp.2015.43.2.193
|View full text |Cite
|
Sign up to set email alerts
|

Motivations and Gratification in an Online Game: Relationships Among Players' Self-Esteem, Self-Concept, and Interpersonal Relationships

Abstract: We applied uses and gratifications (U & G) theory to investigate how and why people satisfy their needs through playing games online. In this study, conducted with a group of young people aged from 11 to 18 years, we examined the relationships among the psychological traits of self-esteem and self-concept, their interpersonal relationships, and playing a Facebook game called Happy Farm. The results support the assumption in U & G theory that if a specific medium fulfills the expected gratifications initially s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 24 publications
(17 citation statements)
references
References 15 publications
0
13
0
Order By: Relevance
“…Although it has been claimed that, for a small percentage of players, mobile gaming negatively affects different aspects of their lives (Seok & DaCosta, 2018), some studies suggest that many players recognize that online gaming means sacrificing other activities, such as hobbies, sleeping, studying, working, socializing with friends and spending time with their families (Griffiths et al, 2004); and it is the cause of family conflict (Hellström et al, 2012) and poor quality interpersonal relationships (Huang, Yang, & Chen, 2015). There is also evidence in the literature that excessive playing causes online game addiction and related negative effects (Wei et al, 2017), such as health consequences (e.g., risk of epileptic seizures and skin, joint and muscle problems) (Griffiths & Davies, 2005) and social deviance (Bax, 2016).…”
Section: The Moderating Effect Of Intensity Of Playingmentioning
confidence: 99%
“…Although it has been claimed that, for a small percentage of players, mobile gaming negatively affects different aspects of their lives (Seok & DaCosta, 2018), some studies suggest that many players recognize that online gaming means sacrificing other activities, such as hobbies, sleeping, studying, working, socializing with friends and spending time with their families (Griffiths et al, 2004); and it is the cause of family conflict (Hellström et al, 2012) and poor quality interpersonal relationships (Huang, Yang, & Chen, 2015). There is also evidence in the literature that excessive playing causes online game addiction and related negative effects (Wei et al, 2017), such as health consequences (e.g., risk of epileptic seizures and skin, joint and muscle problems) (Griffiths & Davies, 2005) and social deviance (Bax, 2016).…”
Section: The Moderating Effect Of Intensity Of Playingmentioning
confidence: 99%
“…Players have injured themselves, abandoned housework and left their children stranded at school (Cheng Chen & Leung, ). Problematic game use leads to poor academic performance (Leung & Lee, ), social anxiety (Lo, Wang, & Fang, ) and a low quality of interpersonal relationships (Huang, Yang, & Chen, ). It has been found to harm players' health, resulting in sleep disturbances (Thomée, Härenstam, & Hagberg, ) and cognitive distortion (Li & Wang, ).…”
Section: Introductionmentioning
confidence: 99%
“…Female gamers scored significantly higher on fantasy, escape, social, and recreation motives, whereas male gamers reported significantly higher scores on competition motives [9]. Male players also reported a greater need for gaming-related friendships than did females [30].…”
Section: Introductionmentioning
confidence: 99%