2023
DOI: 10.1016/j.addbeh.2023.107624
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Motives to play videogames across seven countries: Measurement invariance of the Videogaming Motives Questionnaire

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Cited by 4 publications
(4 citation statements)
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“…Professional game designers often take it for granted that people just want to play their games, rarely examining the psychology of their gaming audience [13]. Previous studies (see [6,13,14]), investigated the behaviors of players when playing games creating a typology of them. However, previous literature with limited exceptions (see [15]) has not investigated in depth the meaning of fun for the players ecosystem.…”
Section: Discussionmentioning
confidence: 99%
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“…Professional game designers often take it for granted that people just want to play their games, rarely examining the psychology of their gaming audience [13]. Previous studies (see [6,13,14]), investigated the behaviors of players when playing games creating a typology of them. However, previous literature with limited exceptions (see [15]) has not investigated in depth the meaning of fun for the players ecosystem.…”
Section: Discussionmentioning
confidence: 99%
“…According to Hilgard et al [3], the subjective norm behind players motives to play games inspired researchers, players, and game developers measuring individual differences in game motivations and preferences. Human motivation refers to the internal process that activates and maintains physical and psychological activity and impacts the direction and strength to move toward goals [6], highlighting the subjectivity of the topic. As early as 2004 Bartle [15], first recognizes that in a non-entertainment industry, the answer behind motives toward an activity is hidden behind the clear and easy answer of the mandatory nature of that action.…”
Section: Engagement In Gamesmentioning
confidence: 99%
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