Designing Interactive Systems Conference 2022
DOI: 10.1145/3532106.3533466
|View full text |Cite
|
Sign up to set email alerts
|

Movement Guidance using a Mixed Reality Mirror

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 16 publications
(3 citation statements)
references
References 47 publications
0
3
0
Order By: Relevance
“…Start set B contains prominent publications (over 100 citations on Google Scholar) that fit our scope: Just Follow Me [58], ShadowGuides [18], LightGuide [51], YouMove [1] and Physio@Home [53]. Start set C contains publications within the past 5 years on XR-based motion guidance across a broad research spectrum, including: Kodama et al [32] on training using virtual co-embodiment, Zhou et al [61] on motion guidance with an MR mirror, Lilija et al [39] on correction on virtual hand avatar movements, Yu et al [59] on the influence of perspective in motion guidance, and Dürr et al [14] on the virtual appearance of feedforward.…”
Section: Methodology Of Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Start set B contains prominent publications (over 100 citations on Google Scholar) that fit our scope: Just Follow Me [58], ShadowGuides [18], LightGuide [51], YouMove [1] and Physio@Home [53]. Start set C contains publications within the past 5 years on XR-based motion guidance across a broad research spectrum, including: Kodama et al [32] on training using virtual co-embodiment, Zhou et al [61] on motion guidance with an MR mirror, Lilija et al [39] on correction on virtual hand avatar movements, Yu et al [59] on the influence of perspective in motion guidance, and Dürr et al [14] on the virtual appearance of feedforward.…”
Section: Methodology Of Literature Reviewmentioning
confidence: 99%
“…Feedforward can be overlaid on a reflection of the trainee's own body viewed on a (virtual) mirror. Depending on the technological setup, the appearance of such reflections may be consistent with their real bodies (screen-based [53] or MR mirror [61]), or an avatar [55]. The mirror perspective naturally allows the trainee to see their entire body and the feedforward all at once.…”
Section: Viewing Perspectivementioning
confidence: 99%
“…Training and support for motion-based tasks can be done using Augmented Reality (AR) and Virtual Reality (VR) [5,6,23,24]. However, to enable workers to achieve the required precision in movement and timing, the effect of visual guidance on continuous movement needs to be carefully explored.…”
Section: Introductionmentioning
confidence: 99%