2016 XVIII Symposium on Virtual and Augmented Reality (SVR) 2016
DOI: 10.1109/svr.2016.36
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MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation

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Cited by 10 publications
(4 citation statements)
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“…On the other hand, training for daily activities can be seen as another trend. "MOVEROffice" is a SG that makes use of VR and natural interaction for upper limbs rehabilitation [17]. The objective is to have patients acquiring skills in performing given tasks in the virtual environment, for later transfer into their daily activities.…”
Section: Related Workmentioning
confidence: 99%
“…On the other hand, training for daily activities can be seen as another trend. "MOVEROffice" is a SG that makes use of VR and natural interaction for upper limbs rehabilitation [17]. The objective is to have patients acquiring skills in performing given tasks in the virtual environment, for later transfer into their daily activities.…”
Section: Related Workmentioning
confidence: 99%
“…The use of interactive AR/VR technology can help them do this. There are a number of studies on serious games for pain relief and rehabilitation treatment using AR/VR technologies [36][37][38][39][40][41][42][43]. Among them, studies related to upper limb rehabilitation therapy for adult stroke patients have been actively conducted, and guidelines were presented in [44].…”
Section: Adopting Ar/vr Technologymentioning
confidence: 99%
“…In partnership with physiotherapists, LApIS has developed serious games to aid training and motor rehabilitation processes. In [1], a VR serious game is described for the motor rehabilitation of patients considering the performance of daily activities. Also in this context, Funabashi et al [2] proposed a serious game whose task is to associate images, involving cognitive and motor challenges.…”
Section: Serious Gamesmentioning
confidence: 99%