2013
DOI: 10.1145/2442106.2442113
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Moving and making strange

Abstract: There is growing interest in designing for movement-based interactions with technology, now that various sensing technologies are available enabling a range of movement possibilities from gestural to whole-body interactions. We present a design methodology of Moving and Making Strange, an approach to movement-based interaction design that recognizes the central role of the body and movement in lived cognition. The methodology was developed through a series of empirical projects, each focusing on different conc… Show more

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Cited by 195 publications
(74 citation statements)
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References 35 publications
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“…The extended choreographic approach to interaction design shares many similar features with the moving-and-making-strange approach developed by Loke and Robertson (2013). Both may contain the elements of investigating and choreographing the movement, and they also may include inventing and choreographing movement.…”
Section: Discussionmentioning
confidence: 99%
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“…The extended choreographic approach to interaction design shares many similar features with the moving-and-making-strange approach developed by Loke and Robertson (2013). Both may contain the elements of investigating and choreographing the movement, and they also may include inventing and choreographing movement.…”
Section: Discussionmentioning
confidence: 99%
“…In some approaches to interaction design, movement has been studied with special attention. This applies especially to movement-oriented interaction design (see Loke & Robertson, 2013). We acknowledge this background, yet we also claim that the role of the physical human body and the ways in which the acting body forms structures of movements in space, in interaction, and in environments with networked technologies has thus far attracted limited attention.…”
Section: Introductionmentioning
confidence: 91%
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“…Tom Djajadiningrat, Ben Matthews and Marcelle Stienstra [4] stress the importance of skilled action when designing interaction, bringing focus to the experience of use. Yet others focus on designing representations of movement, evaluating the user experience, mapping interactions, or exploring sensing technologies [13]. For example; Seçil Uğur [24] designed garments that can communicate the emotions of the wearer as dynamic tangible interfaces and extensions of the human body; and Eunjeong Jeon, with Touch Me, Feel Me, Play with Me [8], created dynamic tactile experiences that invite participants to interact for comfort.…”
Section: A Panoply Of Approachesmentioning
confidence: 99%
“…Yet reporting of methods and techniques used in embodied research generation remains a challenge. Conferences (e.g., TEI 1 ), special journal issues (e.g., [15,23]) and doctoral theses (e.g., [14,13,25]) are devoted to the subject. Yet embodied methods are not readily communicated through the written or spoken word.…”
Section: Introductionmentioning
confidence: 99%