“…Public installations and displays 8 ambient displays [8,124], installations [15,25,47,89,93,172] Internet of Things (IoT) 7 smart spaces [58,122,138,152], smart TVs [131], educational tools [90], in general [63] Wearables and biosensors 6 biosensing [34,58,78], fashion technologies [159,176], body integration [114] Games 6 playful narratives [87], virtual reality [126], for leisure [147], with cultural references [167], with adult content [119], multiplayer [91] Broadcast media 6 video streaming platforms [42,53,55,143], documentaries [68], news media [91] Data repositories 5 historical archives [97], DNA repositories [7], learning analytics [154], visualisation [32], in general [145] Others 5 shape-changing interfaces [2], end-of-life technologies [19,104], drones [51,145] Table 2: Technology types as the target of ethics discussions.…”