2000
DOI: 10.1109/93.839314
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MPEG-4: a multimedia standard for the third millennium. 2

Abstract: M PEG-4 defines a multimedia system for interoperable communication of complex scenes containing audio, video, synthetic audio, and graphics material. In part 1 of this two-part article (in the previous issue) we provided a comprehensive overview of the technical elements. Here in part 2 we describe an application scenario based on digital satellite television broadcasting, discuss the standard's envisaged evolution, and compare it to other activities in forums addressing multimedia specifications. The first M… Show more

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Cited by 25 publications
(5 citation statements)
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“…Furthermore, the presented techniques could be generalized to other multimedia applications based on the computation of a transform such as JPEG-2000 [5], MPEG-2 [39] (based on the DCT transform) or MPEG-4 [12,13] on general-purpose processors. All transforms follow a common computation model.…”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…Furthermore, the presented techniques could be generalized to other multimedia applications based on the computation of a transform such as JPEG-2000 [5], MPEG-2 [39] (based on the DCT transform) or MPEG-4 [12,13] on general-purpose processors. All transforms follow a common computation model.…”
Section: Discussionmentioning
confidence: 98%
“…Since one of the three spatial dimensions can be considered similar to time, a 3D subband coding using the zerotree method (EZW) was presented to code video sequences [10] and posteriorly improved with an embedded wavelet video coder using 3D set partitioning in hierarchical trees (SPIHT) [11]. Today, the standard MPEG-4 [12,13] supports an ad-hoc tool for encoding textures and still images based on a wavelet algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…Under the framework of MPEG-4 standard, a dedicated multimedia scene description language, called Binary Format for Scene (BiFS) [19], [20] is defined. It describes the heterogeneous content of the scene, manages the scene object behavior (e.g.…”
Section: Multimedia Scene-graph Representationsmentioning
confidence: 99%
“…The focus of technological attempts has been on the analysis of digital video, due to its large amounts of spatio-temporal interrelations, which turns it into the most demanding and complex data structure. Current and evolving international standardization activities, such as of the EBU, MPEG-4 [3,4,9], MPEG-7 [5][6][7][8], or JPEG-2000 [10] for still images, deal with aspects related to data structures and metadata. In particular, the new MPEG standards are object-oriented, i.e., adopt video objects as the information units, which is different from the information units used in the current form of video and film, i.e.…”
Section: Introductionmentioning
confidence: 99%