2022
DOI: 10.1002/aet2.10794
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Much ado about gaming: An educator's guide to serious games and gamification in medical education

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Cited by 12 publications
(12 citation statements)
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“…To create systems thinkers with a broad toolbox of systems-related skills, faculty and programs are going to need a spectrum of teaching methodologies that goes beyond online modules and experiential learning via QI projects. New approaches that promote deeper engagement and connection with the material, such as transformational learning, 34 simulation, 35 game-based learning, 36,37 and other innovative techniques 38 that can create more meaningful and realistic learning experiences, will be needed. Additionally, efforts should be made to draw stronger connections between SBP and issues that learners perceive as relevant and meaningful.…”
Section: Evolve the Teaching Methodologymentioning
confidence: 99%
“…To create systems thinkers with a broad toolbox of systems-related skills, faculty and programs are going to need a spectrum of teaching methodologies that goes beyond online modules and experiential learning via QI projects. New approaches that promote deeper engagement and connection with the material, such as transformational learning, 34 simulation, 35 game-based learning, 36,37 and other innovative techniques 38 that can create more meaningful and realistic learning experiences, will be needed. Additionally, efforts should be made to draw stronger connections between SBP and issues that learners perceive as relevant and meaningful.…”
Section: Evolve the Teaching Methodologymentioning
confidence: 99%
“…Playing allows learners to explore relationships and real-world issues in a safe, flexible way, without consequences to themselves (or patients) if they make mistakes or "lose" the game. 2 We identify games specifically designed for the purpose of education as serious games. 2 There are a myriad of medical educational-themed games, ranging in complexity from simple matching games to in-depth board games and digital procedural simulation.…”
Section: Introductionmentioning
confidence: 99%
“…2 We identify games specifically designed for the purpose of education as serious games. 2 There are a myriad of medical educational-themed games, ranging in complexity from simple matching games to in-depth board games and digital procedural simulation. Some are "print and play," or otherwise freely available, while others require purchase or subscription.…”
Section: Introductionmentioning
confidence: 99%
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