2020
DOI: 10.1007/s11768-020-0013-6
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Multi-agent graphical games with input constraints: an online learning solution

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Cited by 8 publications
(4 citation statements)
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“…Remark Constraint matrix Ūi$$ {\bar{U}}_i $$ indicates that the input has different constraints in each dimension. In contrast to the methods for dealing with input constraints in [36–41], the constraint space here can be viewed as a cube rather than a sphere and thus better suited to practical requirements. Moreover, compared with the output synchronization problem in [29, 31–33], the proposed Problem 2 considers the input saturation phenomenon by inserting a nonquadratic input term into the performance function.…”
Section: Preliminaries and Problem Formulationmentioning
confidence: 99%
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“…Remark Constraint matrix Ūi$$ {\bar{U}}_i $$ indicates that the input has different constraints in each dimension. In contrast to the methods for dealing with input constraints in [36–41], the constraint space here can be viewed as a cube rather than a sphere and thus better suited to practical requirements. Moreover, compared with the output synchronization problem in [29, 31–33], the proposed Problem 2 considers the input saturation phenomenon by inserting a nonquadratic input term into the performance function.…”
Section: Preliminaries and Problem Formulationmentioning
confidence: 99%
“…Therefore, the optimal control policy in each state can be obtained by (30) without any dynamics knowledge of the augmented system. Compared with the VFA methods in [36][37][38][39][40][41], wherein the Bellman Equation ( 16) and the improved control policy (20) are utilized to iteratively find the optimal solution, Algorithm 1 uses the Q-function approximation with ( 29) and (30) to find the input-constrained optimal solution without involving any dynamics knowledge of the augmented system, especially the input dynamics Bi in (20).…”
Section: Lemma 7 Consider Arbitrary Initial Admissible Control Policy Umentioning
confidence: 99%
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“…La aparición del COVID 19 en China -y que se propagase en todo el mundo durante el 2020llevó a una modificación sin precedentes sobre la forma de vivir y, en específico de aprender, mismas que se tuvieron que adaptar a un confinamiento impuesto por cada gobierno nacional (Bojović et al, 2020;José et al, 2020;Luna-Nemecio & Tobón, 2021;Nassr et al, 2020;Villegas-Ch et al, 2020;Wang et al, 2020). En situaciones inesperadas como ésta, la educación basada en herramientas virtuales puede ser de gran ayuda (Romero-Rodriguez et al, 2020).…”
Section: Introductionunclassified