2014 International Conference on Collaboration Technologies and Systems (CTS) 2014
DOI: 10.1109/cts.2014.6867626
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Multi-objective optimization of dead-reckoning error thresholds for virtual environments

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Cited by 3 publications
(3 citation statements)
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“…But the positioning error based on DR information grows without bound. In the range of a few hundred meters from the sea floor, the positioning error is generally 0.5%− 2% of the mileage, so the DVL will be locked when working under the sea [14]. Errors as low as 0.1% can be obtained with large and expensive INS systems, however, the cost will be enormous if each AUV is equipped with high-precision INS.…”
Section: Introductionmentioning
confidence: 99%
“…But the positioning error based on DR information grows without bound. In the range of a few hundred meters from the sea floor, the positioning error is generally 0.5%− 2% of the mileage, so the DVL will be locked when working under the sea [14]. Errors as low as 0.1% can be obtained with large and expensive INS systems, however, the cost will be enormous if each AUV is equipped with high-precision INS.…”
Section: Introductionmentioning
confidence: 99%
“…Here, fairness is defined in a cluster cohesion metric that ensures all simulation users see similar levels of state consistency and response time. This work was originally presented in Millar et al 13 The second algorithm extends the previous work to virtual environments using periodic state updates and is based on the notion of interaction contexts 14 and plausibility limits. We introduce the notion of plausibility limits as the maximum tolerable state inconsistency that allows all participants in an interaction to reach the same conclusion or outcome.…”
Section: Introductionmentioning
confidence: 99%
“…Here, fairness is defined in a cluster cohesion metric that ensures all simulation users see similar levels of state consistency and response time. This work was originally presented in Millar et al 13 …”
Section: Introductionmentioning
confidence: 99%