Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2018
DOI: 10.1145/3284398.3284411
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Multi-reality games

Abstract: Figure 1: (i.) Our Multi-Reality game starts with objects and characters from the real world. (ii.) Physical assets get animated using photo-realistic AR. (iii.) Moving a step forward in the RVC, the user interacts with a scene where physical and virtual assets coexist. (iv.

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Cited by 6 publications
(2 citation statements)
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“…In this respect, sharing photos can be viewed as one kind of sharing, and our questionnaires can be adapted to address other F2F activities. These can be slight variants of photo sharing such as sharing artwork in the virtual cultural heritage domain [1], but also extends to other contexts such as sharing and watching videos together [29], sharing knowledge (e.g., teaching children by doing [51]), or even collocated F2F games (e.g., board games [9]). Due to the generality of our surfaced experience components and scale constucts, researchers and practitioners can easily adapt our contributed questionnaires for other sharing tasks.…”
Section: Measuring Sharing Activities Across Contextsmentioning
confidence: 99%
“…In this respect, sharing photos can be viewed as one kind of sharing, and our questionnaires can be adapted to address other F2F activities. These can be slight variants of photo sharing such as sharing artwork in the virtual cultural heritage domain [1], but also extends to other contexts such as sharing and watching videos together [29], sharing knowledge (e.g., teaching children by doing [51]), or even collocated F2F games (e.g., board games [9]). Due to the generality of our surfaced experience components and scale constucts, researchers and practitioners can easily adapt our contributed questionnaires for other sharing tasks.…”
Section: Measuring Sharing Activities Across Contextsmentioning
confidence: 99%
“…For example, Billinghurst et al [31] focused on the implementation of Mag-icBook, the first example for transitional interfaces concept. Also, Casas et al [32] introduced the concept of Multi-Reality Games that encompasses interactions with real and virtual objects to span the entire spectrum of RVC.…”
Section: ) Spanning or Transitions Between Different States Of Concep...mentioning
confidence: 99%