2019
DOI: 10.1145/3340253
|View full text |Cite
|
Sign up to set email alerts
|

Multi-Resolution Modeling of Shapes in Contact

Abstract: We describe an efficient method to model shapes undergoing contact and self-contact. Previous shape modeling methods mostly focused on deformations (without contact), and, if used directly for contact, suffer from excessively long calculation times when new contacts are detected. In our work, we demonstrate fast, output-sensitive shape modeling that does not substantially degrade when new contacts are detected and that degrades gracefully with contact complexity, even for complex geometries. We achieve this by… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 44 publications
0
3
0
Order By: Relevance
“…This method is independent of the deformation model, but involves a computationally extensive numerical constrained optimization and lacks artistic controls of the deformation. The method of Li and Barbič [2019] showed improved results for the specific case of handle-based As-Rigid-As-Possible (ARAP) deformation [Sorkine and Alexa 2007], but otherwise suffers from similar limitations.…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…This method is independent of the deformation model, but involves a computationally extensive numerical constrained optimization and lacks artistic controls of the deformation. The method of Li and Barbič [2019] showed improved results for the specific case of handle-based As-Rigid-As-Possible (ARAP) deformation [Sorkine and Alexa 2007], but otherwise suffers from similar limitations.…”
Section: Previous Workmentioning
confidence: 99%
“…For character animation with contacts, quasi-static simulations (e.g., [McAdams et al 2011]) and specific skinning techniques (e.g., [Vaillant et al 2013]) partially lift this limitation, but they cannot be trivially extended to arbitrary elastic objects. Geometric modelling approaches handling collisions (e.g., [Li and Barbič 2019]) can be applied in this context, but they require expensive optimization and lack artistic controls of the deformation. Recently, Brunel et al [2020] have presented a geometric, timeindependent approach to resolve local contacts between an elastic and a rigid object, producing plausible and art-directable bulge deformations.…”
Section: Introductionmentioning
confidence: 99%
“…The geometric framework of Harmon et al [2011] numerical constrained optimization and lacks artistic controls of the deformation. The concurrent method of Li and Barbič [2019] showed improved results for the specific case of handle-based As-Rigid-As-Possible (ARAP) deformation [Wang et al 2015], but otherwise suffers from similar limitations.…”
Section: Introductionmentioning
confidence: 99%