2017
DOI: 10.1016/j.ifacol.2017.08.136
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Multi-role Coverage Control for Multi-color Mass Games: A Voronoi-based Cut-in Approach

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Cited by 2 publications
(4 citation statements)
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“…To derive a global optimal solution, we first integrate cut-in algorithm in [14] into the Voronoibased algorithm. As additional information, agent i ∈ ν shares P l in (1) with its neighborhood agent j ∈ N i .…”
Section: Global Optimal Coverage Controlmentioning
confidence: 99%
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“…To derive a global optimal solution, we first integrate cut-in algorithm in [14] into the Voronoibased algorithm. As additional information, agent i ∈ ν shares P l in (1) with its neighborhood agent j ∈ N i .…”
Section: Global Optimal Coverage Controlmentioning
confidence: 99%
“…In [14], the collision avoidance method is also considered in discrete space. In this method, each agent is placed within a divided pixel that is two times larger than the size of the agent, and is then passed through the space among other agents.…”
Section: Collision Avoidancementioning
confidence: 99%
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