2011
DOI: 10.1002/cae.20305
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Multi‐sensory method for teaching‐learning recursion

Abstract: In this paper, we are going to introduce a new multi-sensory method and software, which improve the teaching-learning process of the recursive procedures and functions. The presented method can also be categorized as a blending or hybrid teaching-learning strategy that applies to technologically enhanced pedagogy. (The software was initially designed to be utilized especially in the teaching phase of the educational process, but it can also be efficiently used as an e-learning tool.) ß

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Cited by 14 publications
(14 citation statements)
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References 22 publications
(22 reference statements)
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“…Overall, relying upon the previous studies of emotioncy (e.g., Karami, et al, 2019;Makiabadi et al, 2019; multisensory education (e.g., Auer, 2008;Baines, 2008;Birsh & Carreker, 2018;Katai, 2011;Lee et al, 2019), and sensory integration (e.g., Alvarado et al, 2007;Lin, 2004;Young et al, 2011) showing that senses facilitate learning and knowledge retrieval, we speculated that full sensory involvement would carry more sensory knowledge and modify brain components in a way that facilitates the cognitive processes underlying semantic and pragmatic comprehension.…”
Section: Introductionmentioning
confidence: 98%
“…Overall, relying upon the previous studies of emotioncy (e.g., Karami, et al, 2019;Makiabadi et al, 2019; multisensory education (e.g., Auer, 2008;Baines, 2008;Birsh & Carreker, 2018;Katai, 2011;Lee et al, 2019), and sensory integration (e.g., Alvarado et al, 2007;Lin, 2004;Young et al, 2011) showing that senses facilitate learning and knowledge retrieval, we speculated that full sensory involvement would carry more sensory knowledge and modify brain components in a way that facilitates the cognitive processes underlying semantic and pragmatic comprehension.…”
Section: Introductionmentioning
confidence: 98%
“…According to Navrat [10] a possible factor contributing to students' difficulties in learning to program is the abstractness of the programming process. In view of this Kátai and his colleagues [6], [7], [8] analyzed how multi-sensory or technologically enhanced learning can be implemented in computer-programming education and in what ways this process can be catalyzed by arts (dance, music, rhythm, theatrical role-playing). According to Stevens and Goldberg [14], our brains desire multi-sensory input and learning engages the whole body.…”
Section: The Suggested Didactical Methodsmentioning
confidence: 99%
“…Whereas spectator-students get an overview of the whole process, actor-students memorize in their muscles (kinaesthetic memory) specific moves associated with elementary operations related to the algorithms. [7]…”
Section: Teaching-learning Searching Algorithmsmentioning
confidence: 99%
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“…Az 1. ábrán az látható, ahogy sapientiás hallgatók rekurzív forgatókönyveket játszanak el. [18]. Innen már csak egy lépés volt a táncig.…”
Section: Egységes Stratégia Az Ag Fejlesztéséreunclassified