2021
DOI: 10.11591/ijece.v11i1.pp567-574
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Multi-user media streaming service for e-learning based web real-time communication technology

Abstract: Web real-time communication (WebRTC) standards do not define precisely how two browsers establish and control their communication. Therefore, a signalling mechanism/protocol has not specified in WebRTC. The essential goal of this research is to create and apply a WebRTC bi-directional video conferencing based on mesh topology (many-to-many) using Google Chrome, Firefox, Opera, and Explorer. This experiment involved through Ethernet and Wireless of the Internet and 4G networks in e-learning. The signalling mech… Show more

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“…For example, the Real-Time Streaming Protocol (RTSP) and HTTP Live Streaming (HLS) [ 93 , 94 ], which are widely used for streaming, offer latency of up to 3 s. This was more than what was required for time-critical use cases. We use Web Real-Time Communication (WebRTC) [ 95 ], which provided a latency that was less than 250 ms. However, it also presented a new challenge, i.e., WebRTC was not supported in Python.…”
Section: Resultsmentioning
confidence: 99%
“…For example, the Real-Time Streaming Protocol (RTSP) and HTTP Live Streaming (HLS) [ 93 , 94 ], which are widely used for streaming, offer latency of up to 3 s. This was more than what was required for time-critical use cases. We use Web Real-Time Communication (WebRTC) [ 95 ], which provided a latency that was less than 250 ms. However, it also presented a new challenge, i.e., WebRTC was not supported in Python.…”
Section: Resultsmentioning
confidence: 99%