Human reaching movements require complex muscle activations to produce the forces necessary to move the limb in a controlled manner. How gravity and the complex kinetic properties of the limb contribute to the generation of the muscle activation pattern by the central nervous system (CNS) is a longstanding question in neuroscience. To address this question, muscle activity is often subdivided into static and phasic components. The former is thought to be related to posture maintenance and transitions between postures. The latter represents the remainder of muscle activity and is thought to be related to active movement production and the compensation for the kinetic properties of the limb. In the present study, we directly addressed how this subdivision of muscle activity into static and phasic components is related to the corresponding components of active muscle torques. Eight healthy subjects pointed in virtual reality to visual targets arranged to create a standard center-out reaching task in three dimensions. Muscle activity and motion capture data were synchronously collected during the movements. The motion capture data were used to calculate gravitational and dynamic components of active muscle torques using a dynamic model of the arm with 5 degrees of freedom. Principal Component Analysis (PCA) was then applied to muscle activity and the torque components, separately, to reduce the dimensionality of the data. Muscle activity was also reconstructed from gravitational and dynamic torque components. Results show that the gravitational and dynamic components of muscle torque represent a significant amount of variance in muscle activity. This method could be used to identify static and phasic components of muscle activity using muscle torques. The contribution of both components to the overall muscle activity was largely equal, unlike their relative contribution to active muscle torques, which may reflect a neural control strategy.