“…Video games, as an interactive social experience, attract consumers who are passionate about collaborating or competing with others to realize hedonistic outcomes. As such, marketing researchers have shown discernible interest in understanding video game consumption (e.g., Binken & Stremersch, 2009;Dholakia, Bagozzi, & Pearo, 2004;Holbrook, Chestnut, Oliva, & Greenleaf, 1984;Landsman & Stremersch, 2011;Lin & Lin, 2011;Liu, 2010). Capacious improvements in Internet accessibility, the surge of tech-related gadgets and devices, advancements in software and hardware, the exodus of noninteractive video games, and access to highly interdependent gamer-based social platforms have contributed to the wondrous growth of the massively multiplayer online gaming industry (e.g., Dupuis & Ramsey, 2011;Harwood & Ward, 2013;Taylor & Taylor, 2009;Zackariasson, Wåhlin, & Wilson, 2010).…”