“…This form of simulation offers multiple teaching examples that replicate the varied environments in which the skills will be used. In a number of recent studies, researchers have evaluated the use of CBVI in teaching functional community skills, including grocery shopping (Mechling, 2004;Mechling, Gast, & Langone, 2002); shopping in convenience stores (Wissick, Lloyd, & Kinzie, 1992); purchasing with the "next dollar strategy" (Ayres & Langone, 2002) or a debit card (Mechling, Gast, & Barthold, 2003); and verbally ordering at fast-food restaurants (Mechling, Pridgen, & Cronin, 2005). Given statistics indicating that one out of every four adult Americans eats in a fast-food restaurant every day, the ability to access such establishments that serve inexpensive food on the run is considered functional for consumers, including individuals with disabilities (Koorland & Cooke, 1990;Snell & Brown, 2000;Westling & Fox, 2000).…”