2022
DOI: 10.18608/jla.2022.7631
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Multimodal Data Fusion to Track Students’ Distress during Educational Gameplay

Abstract: Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students’ audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay data from multiple data sources, such as individual facial expression recordings and gameplay logs. Using supervised machine learning, we built and tested candidate c… Show more

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Cited by 2 publications
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