Midair display of a conventional 2D graphic as 3D virtual objects with real physical dimensions, much like the physical object being depicted, is an interesting approach for the next generation of virtual reality (VR) and augmented reality (AR) systems. [1][2][3] Few variants of such volumetric displays that allow 3D virtual objects to be viewable from all directions have been reported recently. [4][5][6][7] These include pseudohologram, swept-volume, static-volume, and free-space displays. [1,2,4] There have been several commercial efforts also, including notable early starters such as Actuality Systems' Perspecta display, a 10 cm diameter swept-volume display, [8] and the LightSpace DepthCube, a stacked liquid crystal display (LCD) static-volume display. [9] Current commercial examples include Voxon's swept-volume display [10] and Looking Glass' light field technology. [11] The major advantages of these systems over current AR/VRs are that they do not require the user to wear glasses or headwear. With suitable sensory feedback, these volumetric displays can possibly lead to interactive digital twins that can pair the virtual and physical worlds and drive innovations in several areas, including healthcare, space, medicine, and disaster management. However, most of the reported volumetric displays provide visual experience only, offering no possibility to feel the virtual object through touch. Although some wearable gadgets and touch-based approaches have been reported recently, they are limited to controlling the virtual object that is being displayed. [1] Controlling a virtual object is nowhere close to feeling the pressure exerted by its real counterpart or feeling the temperature. In this regard, addition of artificial touch sensation can deliver the additional dimension of interaction with virtual objects.With VR technologies on the rise, interactive systems that provide life-like feedback from virtual contacts can greatly enhance the immersive user experience. [12] Such systems can range from simple haptic feedback devices integrated in the controllers of gaming consoles to more complex approaches such as hapticenabled gloves [13][14][15][16][17][18] and midair haptic feedback delivery via ultrasonic waves. [19] Haptic feedback technologies are of great interest in several areas such as robotics, autonomous vehicles, and rehabilitation. [20][21][22][23][24][25][26] Systems that can bring together vision and tactile feedback experiences will find great interest in multiple sectors, including entertainment, education, medical, disaster management, security, telerobotics, and tactile communication. [2,[27][28][29][30] However, combining these interactive experiences in a complete system encompasses significant challenges in terms of technology complexity, cost, implementation, and safety.Herein, we present a pseudohologram with an air-based haptic feedback device to enable contact-free midair tactile