2009 13th Panhellenic Conference on Informatics 2009
DOI: 10.1109/pci.2009.8
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Multimodal Interfaces for Educational Virtual Environments

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Cited by 19 publications
(15 citation statements)
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“…The analysis of a number of digital-based games related to cultural heritage [7] suggests that historical SGs favor a realistic simulation of the past. Our findings verify the importance of realism in digital simulation as many historical SGs have been developed as 3D realistic environments [9][10][11][12][13]. Some games demonstrate that 3D sceneries are able to support situated cognition in a realistic/meaningful environment whether players can interact with cultural objects in their actual context [14][15][16].…”
Section: Related Worksupporting
confidence: 71%
“…The analysis of a number of digital-based games related to cultural heritage [7] suggests that historical SGs favor a realistic simulation of the past. Our findings verify the importance of realism in digital simulation as many historical SGs have been developed as 3D realistic environments [9][10][11][12][13]. Some games demonstrate that 3D sceneries are able to support situated cognition in a realistic/meaningful environment whether players can interact with cultural objects in their actual context [14][15][16].…”
Section: Related Worksupporting
confidence: 71%
“…Using VR for representation of historical events was also attempted in [14] representing the siege of Syracuse by the Romans in 212 B.C. Our aim on this project was to cross-fertilize edutainment VR, core game technologies and novel techniques derived from the entertainment industry providing an educational experience that should put visitors in touch with what is fundamentally engaging about the historical battle of Thermopylae, help them build a scaffolding of the historical core concepts and motivate them to go deeper into the subject themselves.…”
Section: Motivationmentioning
confidence: 99%
“…The Software Design plays an equally distinct and important role in the process. The in-house developed Enhanced Visualization System (EVS) was used to create the high-resolution stereoscopic output [14] [17] [18]. EVS was designed specifically for creating and running immersive Virtual Reality applications in a variety of hardware configurations.…”
Section: Software Designmentioning
confidence: 99%
“…Since 1970 until now, more than 100 serious games have been designed and among these only a small part are within Cultural Heritage (Critelli et al, 2012;Francis, 2006;Janarthanan, 2012;Michaud, 2015). Very interesting examples of this kind are The Battle of Thermopylae (Christopoulos et al, 2011;Laamarti et al, 2014) aiming to deliver the historical context and importance of the battle, the warfare of the opponents, their cultural differences and the strategic choices, and The Siege of Syracuse (Christopoulos et al, 2009) recreating the battlefield of the siege by the romans in 212 BC. Others are The ancient Olympia (Gaitatzes et al, 2004;Syufagi et al, 2013); the Priory Herbert Undercroft, are construction of the Benedictine monastery in Coventry, dissolved by Henry VIII (Doulamis et al, 2011); Revolution (Francis, 2006), a role-playing game in the town of colonial Williamsburg during the American Revolution; The Playing History game series; George Washington's treasures and Rome in Danger.…”
Section: State Of the Artmentioning
confidence: 99%