2021
DOI: 10.52842/conf.ecaade.2021.1.415
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Multimodal Virtual Experience for Design Schools in the Immersive Web

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Cited by 3 publications
(5 citation statements)
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“…VR enables critical learning opportunities in an entertaining and engaging process [37]. A study by [38] discovered that an immersive and accessible VR environment allows learners to collaborate and socialize while learning. In addition, the study by [39] on a five-week VR course found that VR supports interaction and social presence and can include a broader range of communities.…”
Section: Immersive Technologies As Learning Toolsmentioning
confidence: 99%
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“…VR enables critical learning opportunities in an entertaining and engaging process [37]. A study by [38] discovered that an immersive and accessible VR environment allows learners to collaborate and socialize while learning. In addition, the study by [39] on a five-week VR course found that VR supports interaction and social presence and can include a broader range of communities.…”
Section: Immersive Technologies As Learning Toolsmentioning
confidence: 99%
“…Mozilla Hubs, in this case, allow for new ways of integrating emerging technologies with traditional teaching methods [37]. With proper guidance in designing and developing a virtual learning space, teachers and educators can create virtual learning environments that are engaging and entertaining for learners [38]. Eriksson [44] found that VR applications, such as Mozilla Hubs, have technical issues that make them more suitable for smaller groups than larger groups [38].…”
Section: Designing Curriculum Using Mozilla Hubsmentioning
confidence: 99%
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“…Entre os diversos usos da RV, destaca-se nesta pesquisa a aplicação da tecnologia para a visualização de edifícios reconstruídos digitalmente, em que pode ser destacado, em específico, a possibilidade de engajamento do público com o objeto arquitetônico a partir de um ambiente imersivo (Mortara et al, 2014apud Silcock et al, 2018. Sabe-se que o envolvimento e a interação de usuários com ambientes de realidade virtual de edifícios universitários podem trazer ganhos para a comunidade acadêmica, como demonstram Guida, Tian & Dong (2021), entretanto, a presente pesquisa busca investigar o desenvolvimento dessas experiências voltadas para um outro público: as comunidades que ainda não frequentam os espaços das universidades públicas.…”
Section: Introductionunclassified