Figure 1: Column 1: A conventional shadow map at 2,048×2,048 used to render the scene at 1080p (row 1) along with 2 zoomed regions (rows 2 and 3) in 3.3 ms. Column 2: The Rectilinear Texture Warping (RTW) shadow map at 512×512 (4.2 ms, tessellation disabled, maximum effective resolution (MER) 2,861×4,083) produces similar results to the larger conventional shadow map. Column 3: The RTW shadow map at 2,048×2, 048 (5.2 ms, tessellation disabled, MER 11,448×16,333) approaches the quality of a raytraced shadow (column 4). The shadow maps used are shown in Figure 2.