Geovisualizations that use a virtual reality headset can have a more immersive effect on users than when only a desktop application is viewed. However, to have an overview, a VR 3D map is usually viewed from a top-down perspective. On the other hand, the first-person perspective is used when the scenario is visualized as realistically as possible, and the ultimate goal is to feel present inside the 3D city. With the help of dynamic cartographic visualization methods, such as animated symbols appearing or a dynamic change of selected or complete visualization, it is possible to convey targeted information while being inside the 3D. For this purpose, techniques and ideas from cartography and video games were utilized and combined. The combination resulted in dynamically changeable symbol objects, which can be placed automatically using tables or building information, and dynamically changeable post-processing methods. Users can interactively select a predefined set of visualization methods and show/hide dynamic cartographic symbols in the running application via an interface. The study aims to develop cartographic visualization methods that can be technically used within a game engine for VR applications to improve spatial perception.