2019
DOI: 10.1109/tnsre.2019.2926786
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Multipurpose Virtual Reality Environment for Biomedical and Health Applications

Abstract: Virtual reality is a trending, widely accessible, contemporary technology of increasing utility to biomedical and health applications. However, most implementations of VR environments are tailored to specific applications. We describe the complete development of a novel, open-source virtual reality environment that is suitable for multipurpose biomedical and healthcare applications. The developed environment simulates an immersive (first-person perspective) run in the countryside, in a virtual landscape with v… Show more

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Cited by 28 publications
(16 citation statements)
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“…In previous studies of healthy young adults, rt-fMRI NF performance correlated with down-regulation, but not up-regulation, of the parahippocampal formation [14]. Moreover, learning to up-regulate the left dorsolateral prefrontal cortex was associated with higher improvement of working memory, across two sessions [15].…”
mentioning
confidence: 88%
“…In previous studies of healthy young adults, rt-fMRI NF performance correlated with down-regulation, but not up-regulation, of the parahippocampal formation [14]. Moreover, learning to up-regulate the left dorsolateral prefrontal cortex was associated with higher improvement of working memory, across two sessions [15].…”
mentioning
confidence: 88%
“…The VR environment and real-time computations have been described in detail elsewhere (Torner et al, 2018). Briefly, the VR environment had been developed in the game-engine Unity (Unity Technologies ApS, San Francisco, CA, US) ( Fig.…”
Section: Vr Paradigm and Real-time Nfmentioning
confidence: 99%
“…1). Real-time image preprocessing consisted of rigid-body registration to a reference volume from the same scanning session, temporal high-pass filtering at a cut-off frequency of 1/200 Hz (Tarvainen et al, 2002), as well as voxel efficiency weighting (Stoeckel et al, 2014) via voxel-wise normalization within the 90-second sliding time-window (for extensive details please refer to Torner et al, 2018).…”
Section: Vr Paradigm and Real-time Nfmentioning
confidence: 99%
“…Brain activity studies obtained by the application of electroencephalography (EEG) electrodes have allowed users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The portability and mobility that current VR devices allow are incompatible with traditional EEG equipment, require user immobilization and a panoply of wires and equipment that limit their use and interfere with the user experience [7][8][9].…”
Section: Introductionmentioning
confidence: 99%