2008
DOI: 10.1109/dcc.2008.108
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Multiresolution Rotation-Invariant Texture Classification Using Feature Extraction in the Frequency Domain and Vector Quantization

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Cited by 9 publications
(6 citation statements)
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“…Therefore, they often produces better features that leads to a higher accuracy despite being more complex and slower. Some other transforms that were used includes the curvelet transform [10,18,[47][48][49] and the Wavelets based Dynamic Texture classification using Gumble Distribution [11] as well as a few other transforms that were less popularly used. E.g.…”
Section: Wavelets Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, they often produces better features that leads to a higher accuracy despite being more complex and slower. Some other transforms that were used includes the curvelet transform [10,18,[47][48][49] and the Wavelets based Dynamic Texture classification using Gumble Distribution [11] as well as a few other transforms that were less popularly used. E.g.…”
Section: Wavelets Methodsmentioning
confidence: 99%
“…Other classifiers are also used for texture classification but has yet to be popular in the recent years, e, g. the Bayes classifier [59,71], Learning Vector Quantization (LVQ) [47] and Hidden Markov Model (HMM) [72].…”
Section: Other Classifiersmentioning
confidence: 99%
“…One major difference between how FPFT is used on textures [3] and how it's used here in the RBRC algorithm is that in the case of textured images, features were extracted on a pixel-bypixel basis. In the case of a shape, the FPFT is computed once for the whole input image.…”
Section: The Rbrc Algorithmmentioning
confidence: 99%
“…In a previous work [3], we have introduced FPFT, an algorithm to perform texture classification and segmentation by extracting features that are invariant to certain geometric transformations. FPFT was tested by using benchmarks from the Outex database [11], a reference database containing a large collection of problems composed of synthetic and natural textured images presenting various naturally occurring transformations, such as rotation, scaling, and translation.…”
Section: Introductionmentioning
confidence: 99%
“…One major difference between how FPFT is used on textures (Di Lillo, Motta, and Storer [16]) and how it is used here in the RBRC algorithm is that in the case of textured images, features were extracted on a pixel-by-pixel basis. In the case of a shape, the FPFT is computed once for the whole input image.…”
Section: The Rbrc Algorithmmentioning
confidence: 99%