2021
DOI: 10.1109/jsen.2020.3012887
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Multisensor-Based 3D Gesture Recognition for a Decision-Making Training System

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Cited by 13 publications
(7 citation statements)
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“…Intelligent sports to sports equipment and fitness equipment are the basis of human-computer interaction technology, Internet of things, cloud computing, big data, other high-tech implantations, the equipment data, network, intelligent, and entertainment. Different from the current traditional fitness and other sports, intelligent sports can break the limitations of time and space [10]. With the fragmented time and space to use, people can have a more intelligent and convenient way of scientific exercise.…”
Section: Related Workmentioning
confidence: 99%
“…Intelligent sports to sports equipment and fitness equipment are the basis of human-computer interaction technology, Internet of things, cloud computing, big data, other high-tech implantations, the equipment data, network, intelligent, and entertainment. Different from the current traditional fitness and other sports, intelligent sports can break the limitations of time and space [10]. With the fragmented time and space to use, people can have a more intelligent and convenient way of scientific exercise.…”
Section: Related Workmentioning
confidence: 99%
“…Pan T Y et al developed a gesture discrimination way based on multiple inertial measurement unit transducers, which could record the rotation information and acceleration of hand joints. And the average precision in the discrimination of basketball referee signals was 90.02% [9].…”
Section: Related Workmentioning
confidence: 97%
“…The non-invasive sEMG signal can be used to analyze the active state of the muscles and neural activities and performs well in artificial control, clinical diagnosis, motion detection, and neurological rehabilitation [ 54 ]. Hand gesture recognition can be implemented by using a vision camera or wearable sensors [ 108 ]. Wearable sensors and gesture recognition techniques have been used to develop wearable motion sensors for the hearing- and speech-impaired and wearable gesture-based gadgets for interaction with mobile devices [ 109 ].…”
Section: Backgrounds and Related Workmentioning
confidence: 99%