2023
DOI: 10.1002/aisy.202200303
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Multisensory Pseudo‐Haptics for Rendering Manual Interactions with Virtual Objects

Abstract: Over the past decade, advances in optics, displays, graphics, tracking, environment mapping, and audio have revolutionized technologies for extended reality (XR). The scope of XR has exploded in recent years, with applications spanning education, marketing, and remote work, as well as training for medicine, industry, and military. [1] All-day wearable XR displays are likely to reinvent computer interfaces in ways that rival the smartphone and personal computer, dramatically changing the way we interact with bo… Show more

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Cited by 8 publications
(3 citation statements)
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“…In the field of the touch sense imitation when the user contacts with synthesized virtual environment, active research related to the various aspects of this problem is being conduct-ed. Thus, the paper [7] considers the implementation of tactile sensations during human interaction with virtual objects using the example of pressing buttons. The essence of the approach is to combine visual pseudo-haptic feedback from slowing down the speed of virtual hand movement relative to the real one and tactile pseudo-haptic feedback from effecting on the wrist (squeeze and vibrations) by means of a special bracelet.…”
Section: Introductionmentioning
confidence: 99%
“…In the field of the touch sense imitation when the user contacts with synthesized virtual environment, active research related to the various aspects of this problem is being conduct-ed. Thus, the paper [7] considers the implementation of tactile sensations during human interaction with virtual objects using the example of pressing buttons. The essence of the approach is to combine visual pseudo-haptic feedback from slowing down the speed of virtual hand movement relative to the real one and tactile pseudo-haptic feedback from effecting on the wrist (squeeze and vibrations) by means of a special bracelet.…”
Section: Introductionmentioning
confidence: 99%
“…Wearable technology has evolved with the integration of haptic feedback, resulting in enhanced sensory experiences and increased interaction with digital information. [1] In particular, the delivery of tactile cues in wearables has proven instrumental in enhancing user interactions, [2][3][4] increasing perception in virtual environments, [5][6][7][8] augmenting tasks such as robotic teleoperation, [9][10][11][12][13] and facilitating wearable-and prostheticbased rehabilitation. [14][15][16][17][18] This spread of applications underscores the wide interest and investment in the development of information-dense haptic wearables in the research and commercial spaces.…”
Section: Introductionmentioning
confidence: 99%
“…[13,[27][28][29] To counter this issue of interaction, researchers have trended toward investigating devices worn in less obtrusive areas, albeit with lower densities of mechanoreceptors, such as the forearm. [8,[29][30][31][32] Despite the advancements demonstrated in these prior works, the forearm's limited perceptual acuity has severely limited the development and adoption of a multi-use haptic device worn on the forearm.…”
Section: Introductionmentioning
confidence: 99%