“…Other studies suggest that embodying another person’s hand, face, or body affects people’s attitudes towards the other or the other’s social group (for a review, see Maister, Slater, Sanchez-Vives & Tsakiris, 2015). For example, occupying a virtual child body facilitates combining the self with child-like attributes in an implicit-association test (Banakou, Groten, & Slater, 2013), owning a dark-skinned rubber hand or a black avatar reduces implicit racial bias of light-skinned for dark-skinned people (Maister, Sebanz, Knoblich, & Tsakiris, 2013; Farmer, Maister, & Tsakiris, 2013; Peck, Seinfeld, Aglioti, & Slater, 2013; but see Estudillo & Bindemann, 2016), embodying avatars of old people, compared to young people, reduces negative stereotyping of the elderly (Yee & Bailenson, 2006), and placing participants in avatars with a superhero ability promotes helping behavior (Rosenberg, Baughman, & Bailenson, 2013). These observations suggest that feature migration can change both attitudes and behavior, which fits with the idea that feature codes are sensorimotor in nature, in the sense that they are activated by sensory information (i.e., perception) and can regulate both perception and overt/covert behavior (Hommel et al, 2001).…”