2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8847951
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Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect

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Cited by 13 publications
(7 citation statements)
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References 21 publications
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“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
See 1 more Smart Citation
“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
“…Also, the background music in the educational games does not provide any hurdle in learning. Plut and Pasquier [24] have presented a study on the implementation of adaptive music in games for the better experience of the players. One of the attractive and valuable factors of video games is the integration of music in them.…”
Section: Efficient Audio Means a Successful Gamementioning
confidence: 99%
“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
“…An adaptive soundtrack has also been shown to improve player experience. Researchers designed a game with a soundtrack that increased in tension depending on the chance of success or failure of players in the game [182]. Participants who played the game with an adaptive soundtrack experienced greater tension, suggesting a more engaging experience.…”
Section: Audio In Gamesmentioning
confidence: 99%