Proceedings of the 7th International Conference on Human Computer Interaction With Mobile Devices &Amp; Services 2005
DOI: 10.1145/1085777.1085843
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Mystery in the museum

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Cited by 59 publications
(6 citation statements)
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“…In the Mystery at the museum (Cabrera et al, 2005), groups of students are engaged in collaborative game-based problem solving to augment their interaction with the museum. Before the visit, the teacher provides general background information.…”
Section: Mobile Learning In Museums and Informal Learning Settingsmentioning
confidence: 99%
“…In the Mystery at the museum (Cabrera et al, 2005), groups of students are engaged in collaborative game-based problem solving to augment their interaction with the museum. Before the visit, the teacher provides general background information.…”
Section: Mobile Learning In Museums and Informal Learning Settingsmentioning
confidence: 99%
“…In the Mystery in the museum (Cabrera et al, 2005), groups of students are engaged in collaborative game-based problem solving to augment their interaction with the museum. Before the visit, the teacher provides general background information.…”
Section: Mobile Learning In Museums and Informal Learning Settingsmentioning
confidence: 99%
“…Collaborative games provide a gameplay approach to the museum visit (Woodruff, Aoki, Hurst, & Szymanski, 2001). For example, the "CoCicero" project (Dini, Paternò, & Santoro, 2007) requires that visitors gather clues to solve a puzzle, while "Mystery in the Museum" requires that visitors collect, share and discuss about clues hidden in exhibits (Cabrera et al, 2005).…”
Section: Related Workmentioning
confidence: 99%