2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2020
DOI: 10.1109/coginfocom50765.2020.9237904
|View full text |Cite
|
Sign up to set email alerts
|

Navigation Power of MaxWhere: a Unique Solution

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
8
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(8 citation statements)
references
References 21 publications
0
8
0
Order By: Relevance
“…Representations of spatial knowledge afforded by maps and supports for navigation in real and virtual environments are a concern of many within CogInfoCom (Furuyama and Niitsuma, 2013;Fixova et al, 2014;Jämsä et al, 2014;Karimipour et al, 2015;Török et al, 2017;Török, 2018, 2019;Berki, 2019Berki, , 2020bSudár and Csapó, 2019).…”
Section: Navigationmentioning
confidence: 99%
“…Representations of spatial knowledge afforded by maps and supports for navigation in real and virtual environments are a concern of many within CogInfoCom (Furuyama and Niitsuma, 2013;Fixova et al, 2014;Jämsä et al, 2014;Karimipour et al, 2015;Török et al, 2017;Török, 2018, 2019;Berki, 2019Berki, , 2020bSudár and Csapó, 2019).…”
Section: Navigationmentioning
confidence: 99%
“…The smartboards are based on web technology and therefore they are especially appropriate to present hypertext-based content. Partly for this reason, MaxWhere is perfectly suitable for learning purposes because it can be considered as a desktop virtual environment for education and learning (Berki, 2020), providing a personalized and customizable learning environment, and various paths for the learners (Horváth, 2020).…”
Section: The Basic Framework and Main Development Stages Of The Projectmentioning
confidence: 99%
“…From the beginning, we have laid great stress on the mapping and visualization of the library content in the virtual 3D space the characteristics of which have been thoroughly investigated and analyzed by a lot of studies. We found especially useful for our project the presentation of virtual buildings in the 3D space [19,27], the use of 3D VR as an effective virtual learning environment [20,21], and the psychological aspects of the 3D environment [5,6] but the number of such investigations is substantially increasing [15,16]. The virtual library project was originally intended to bring together, arrange and show relevant verbal and multimedia materials in the 3D virtual space about the Great Library of Alexandria and Greek literary texts in English (e.g.…”
Section: Introductionmentioning
confidence: 99%