The 34th Annual ACM Symposium on User Interface Software and Technology 2021
DOI: 10.1145/3472749.3474768
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NavStick: Making Video Games Blind-Accessible via the Ability to Look Around

Abstract: Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplifed renditions of what sighted players enjoy, and they do not give VIPs the same freedom to look around and explore game worlds on their own terms. In this work, we introduce NavStick, an audio-based tool for looking around within virtual environments, with the aim of making 3D adventure video games more blind-accessible. Nav-Stick repurposes a game controller's thumbstick to allow VIPs t… Show more

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Cited by 25 publications
(19 citation statements)
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“…User Queried Verbal Descriptions Some works allowed users to select objects in the environment via a list or a grid and hear additional descriptions about the selected object [37,49,74,82]. For instance, Terraformers [82] was a virtual world game designed to be accessible to PVI.…”
Section: Related Work 21 Accessibility Of Virtual Environmentsmentioning
confidence: 99%
See 3 more Smart Citations
“…User Queried Verbal Descriptions Some works allowed users to select objects in the environment via a list or a grid and hear additional descriptions about the selected object [37,49,74,82]. For instance, Terraformers [82] was a virtual world game designed to be accessible to PVI.…”
Section: Related Work 21 Accessibility Of Virtual Environmentsmentioning
confidence: 99%
“…A user can thus navigate the menu and hear audio descriptions of selected objects. Nair et al [49] also compared similar menu systems with their novel game controller-based navigation technique, allowing PVI to look around a virtual world by scrubbing the thumbstick on a game controller to different directions; the system then announced what was in that direction via spatial verbal descriptions.…”
Section: Related Work 21 Accessibility Of Virtual Environmentsmentioning
confidence: 99%
See 2 more Smart Citations
“…Several examples of SATs have come from the research community as well. A notable example is NavStick [41,42], which repurposes a game controller's right thumbstick to allow VIPs to "look around" their in-game surroundings via line-of-sight. A directional scanning system like NavStick could allow VIPs to determine the presence and spatial arrangement of objects around them (Types…”
Section: Facilitating Spatial Awareness For Vips Within Video Gamesmentioning
confidence: 99%