Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017
DOI: 10.1145/3024969.3024999
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Cited by 22 publications
(7 citation statements)
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“…Borrowing from the concept of roaming objects [9] as interactive systems for resource sharing in groups such cooperatives, we argue for the importance of designing roaming value-creation artifacts, which we define as hybrid objects that can better support the capture, co-creation, selective sharing, and protection of the outcomes of the collaborative design practices taking place in such infrastructures. Roaming value-creation artifacts are crucial for shaping such craftbased infrastructure as sites for collective innovation, with the potential to further challenge the binary division [19,48] between the practices of physical and digital design. Finally, we acknowledge the complexity of designing for infrastructures and encourage HCI researchers to further engage with this underexplored and exciting space.…”
Section: Discussionmentioning
confidence: 99%
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“…Borrowing from the concept of roaming objects [9] as interactive systems for resource sharing in groups such cooperatives, we argue for the importance of designing roaming value-creation artifacts, which we define as hybrid objects that can better support the capture, co-creation, selective sharing, and protection of the outcomes of the collaborative design practices taking place in such infrastructures. Roaming value-creation artifacts are crucial for shaping such craftbased infrastructure as sites for collective innovation, with the potential to further challenge the binary division [19,48] between the practices of physical and digital design. Finally, we acknowledge the complexity of designing for infrastructures and encourage HCI researchers to further engage with this underexplored and exciting space.…”
Section: Discussionmentioning
confidence: 99%
“…In such work, practice is defined through bodily activities and physical objects [39], or people's competencies of interacting with specific materials through which they develop meaning [8]. While much work has focused on the DIY practices of making and repairing of both nonelectronic [58] and electronic devices [42,47], other scholars have looked at traditional handicrafts such as weaving [43] or knitting [41] with the intention of unpacking their material qualities and their value for the development of hybrid computational objects [48]. Such practice and materiality-based approaches of situated crafts have started to challenge the distinction between the individual and the social, the physical and the digital context [48].…”
Section: Crafts and Practices In Hcimentioning
confidence: 99%
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“…A portion of the appliquéd circuitry from Sicchio et al (2016) can be seen in Figure 2 and an appliquéd speaker by EJTech can be seen in Figure 2. The combination of embroidery and appliqué techniques along with how they relate to each other is explored in the iterative development of the Stitched Sampler (Schoemann and Nitsche, 2017).…”
Section: Embroidery and Appliquémentioning
confidence: 99%
“…E-textiles swatchbooks have sample swatches and are typically used for knowledge sharing [106,231]. Within e-textile research the focus has been on e-textile examples used as demonstrations for cross-disciplinary collaboration and ideation [50,83,255,305] or for sharing techniques and materials among experienced practitioners [106,231].…”
Section: Swatches and Samplesmentioning
confidence: 99%