Smart Device to Smart Device Communication 2014
DOI: 10.1007/978-3-319-04963-2_6
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Network Assisted Device-to-Device Communications: Use Cases, Design Approaches, and Performance Aspects

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Cited by 7 publications
(4 citation statements)
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“…As discussed at length in our preliminary work on the subject [18], the lack of bandwidth becomes one of the most significant factors faced by the mobile network operators. Therefore, the anticipated applications for proximitybased communications are many [4], including proximate call offloading (both video and audio), multimedia content distribution, and proximate gaming, among others [10]. Network community is actively discussing new use-cases in this context.…”
Section: D2d Connectivity In Mobile Networkmentioning
confidence: 99%
See 1 more Smart Citation
“…As discussed at length in our preliminary work on the subject [18], the lack of bandwidth becomes one of the most significant factors faced by the mobile network operators. Therefore, the anticipated applications for proximitybased communications are many [4], including proximate call offloading (both video and audio), multimedia content distribution, and proximate gaming, among others [10]. Network community is actively discussing new use-cases in this context.…”
Section: D2d Connectivity In Mobile Networkmentioning
confidence: 99%
“…As one of the attractive solutions for cellular network development, the network-assisted short-range communications is being established by offering the needed network capacity gains and at the same time facilitating the proliferation of proximity-based user applications and services. The main advantage of this emerging technology is to enable direct connectivity between users being in each other's proximity [4], [5]. This allows for such desirable features as better utilization of the unlicensed spectrum (in case of using WiFi as an underlying connectivity solution) as well as higher data rates in addition to lower energy consumption from both user and operator viewpoints [6].…”
Section: Introductionmentioning
confidence: 99%
“…Many studies show the benefit of using local wireless networks, as Wireless Mesh Network (WMN), Wireless-Fidelity (WiFi), and Ad hoc, for D2D communications over LTE HetNets and 5G networks [4][5][6][7][8][9][10]. WMN is one of the unlicensed networks used within the LTE HetNets and 5G networks, to perform D2D communications for PSN.…”
Section: Introductionmentioning
confidence: 99%
“…To this end, the dense urban scenarios shown in Figure are typically of interest. Here, use case corresponds to the critical public safety communications and wearable connectivity , application is characteristic of video/audio session offloading , whereas context‐aware, commercial, gaming and other services are summarised by scenario . In the succeeding sections, we continue by discussing the key performance factors that are behind most of these important D2D use cases.…”
Section: Introductionmentioning
confidence: 99%