“…VR has been part of the behavioral research landscape for decades, although its widespread adoption has been much more recent. We can use VR to study a wide range of cognitive functions, including spatial cognition (Hardiess et al, 2015), skill learning and expertise (Thompson et al, 2013), social connectivity (Tarr et al, 2018), cognitive performance and training (Bohil et al, 2011), and attention (Weber et al, 2018). It is easy to see the advantages of using VR in an experimental context, as VR also provides a high-resolution, multimodal stimulus with good ecological validity (Bohil et al, 2011;Reggente et al, 2018).…”