2019
DOI: 10.48550/arxiv.1912.00383
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Network games with dynamic players: Stabilization and output convergence to Nash equilibrium

Meichen Guo,
Claudio De Persis

Abstract: This paper addresses a class of network games played by dynamic agents using their outputs. Unlike most existing related works, the Nash equilibrium in this work is defined by functions of agent outputs instead of full agent states, which allows the agents to have more general and heterogeneous dynamics and maintain some privacy of their local states. The concerned network game is formulated with agents modeled by uncertain linear systems subject to external disturbances. The cost function of each agent is a l… Show more

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Cited by 1 publication
(2 citation statements)
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“…Let x * = π(y * ). By Assumption 3 and (9), f (π(y * )) − G(F (y * ) + ∇φ(y * )) = 0 (28) therefore x * = π(y * ) is an equilibrium point of (3). Now suppose there is another equilibrium x, we have 0 = f (x) − G(F (ȳ) + ∇φ(ȳ))…”
Section: Appendixmentioning
confidence: 99%
See 1 more Smart Citation
“…Let x * = π(y * ). By Assumption 3 and (9), f (π(y * )) − G(F (y * ) + ∇φ(y * )) = 0 (28) therefore x * = π(y * ) is an equilibrium point of (3). Now suppose there is another equilibrium x, we have 0 = f (x) − G(F (ȳ) + ∇φ(ȳ))…”
Section: Appendixmentioning
confidence: 99%
“…Any GNE seeking agorithm that is applied in these scenarios must deal with these two issues. Recently, NE seeking with partial-decision information has been considered for networks of dynamic agents (multi-integrator, LTI) [3]- [4], but most existing results are restricted to games with decoupled constraints. Considering games with coupled constraints, results exist for integrator agents, e.g., [5] in discrete-time and [6]- [7] in continuous-time and for multi-integrator agents in continuous-time [8].…”
Section: Introductionmentioning
confidence: 99%