2022
DOI: 10.17645/up.v7i2.5136
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Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments

Abstract: This article analyzes possibilities for connecting individual city games for building a network of games working together. City gaming works along with the understanding that cities are self-organizing systems, influenced by multiple bottom-up and top-down actors with varying interests and powers. Affordable housing, climate adaptation, or area development are examples of urgent urban challenges city games typically focus on. The assumption is that if these specialized games could be linked, then a large game … Show more

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Cited by 4 publications
(4 citation statements)
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“…The majority of these games are digital, although there are some examples of analogue games (Dodig & Groat, 2019;Tan, 2017), some even depart from MBGs inspirations (Mewborne & Mitchell, 2019;Sousa, 2020a). Although digital games allow deep and interactive simulations and can reach enormous quantities of users, analogue games have considerable advantages for spatial and urban planning.…”
Section: Urban Planning and Board Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…The majority of these games are digital, although there are some examples of analogue games (Dodig & Groat, 2019;Tan, 2017), some even depart from MBGs inspirations (Mewborne & Mitchell, 2019;Sousa, 2020a). Although digital games allow deep and interactive simulations and can reach enormous quantities of users, analogue games have considerable advantages for spatial and urban planning.…”
Section: Urban Planning and Board Gamesmentioning
confidence: 99%
“…Serious games are a growing trend among urban planners (Dodig & Groat, 2019;Sousa et al, 2022b;Tan, 2017). The literature highlights the advantages of using games to support spatial and urban planning processes, mostly as a teaching and public engagement tool.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, the EU-funded Public Play Space (PPS) project , developed by a multidisciplinary consortium, cataloged 30 public space games focusing on environmental awareness, collective design, storytelling, learning, and decision-making (Farinea et al, 2021). Furthermore, the EU project titled 'Play the City' has incorporated 42 city games in 20 cities since 2010, utilizing community engagement as an integral problem-solving and collaborative decisionmaking tool (Tan, 2017). However, these popular games merely scratch the surface of the extensive body of literature encompassing a wide range of (un)published games.…”
mentioning
confidence: 99%
“…Tewdwr-Jones and Wilson (2022) discuss the use of LEGOs for the co-creation of innovative projects and Delaney (2022) presents an innovative use of Minecraft as a participatory support tool for urban design and planning projects. Tan (2022) discusses how a network of games can be created by connecting games to other available datasets and games. Raghothama et al (2022) highlight the impact choice of technology (analogue vs. digital) has on user experience in terms of learning, agency, and exploration.…”
mentioning
confidence: 99%