Neural Histogram‐Based Glint Rendering of Surfaces With Spatially Varying Roughness
I. Shah,
L. E. Gamboa,
A. Gruson
et al.
Abstract:The complex, glinty appearance of detailed normal‐mapped surfaces at different scales requires expensive per‐pixel Normal Distribution Function computations. Moreover, large light sources further compound this integration and increase the noise in the Monte Carlo renderer. Specialized rendering techniques that explicitly express the underlying normal distribution have been developed to improve performance for glinty surfaces controlled by a fixed material roughness. We present a new method that supports spatia… Show more
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