Keywords
brain-computer interface, human-computer interaction, neuroadaptive technology
IntroductionPersonal computers and other forms of interactive technology are central to our society's productivity, livelihood, and entertainment. For many people, a large part of the day is spent operating machines in one way or another. This pervasiveness of technology has been made possible by vast improvements in, among other things, the processing power available to these machines. The machines' capabilities have increased immensely-unlike, however, our own abilities to tell these machines what to do. Although the interaction techniques have become more natural and intuitive over the years, these are, in one perspective, superficial improvements: In essence, all communication from a human to a machine still requires the human to translate their intentions into a sequence of small, discrete commands, e.g. pressing one key, opening one menu, touching one button, making one gesture… This represents a communication bottleneck [1] between the human operator (user) and the machine that is operated, as well as a source of potential error. Also in other ways can present-day human-computer interaction be said to be asymmetrical [2]: different strengths and weaknesses of humans and machines, differences in information processing capabilities, natural versus machine logic… These differences between man and machine can be complimentary if a proper division of labour and cooperation strategy can be found. At present, however, the human must ultimately abide by the machine's logic, which limits efficient cooperation.One way to alleviate the issue of asymmetry, is to give the computer more information about its user, in order for it to be able to better interpret or even foresee the given commands, and adapt accordingly. For example, when we humans see that our colleague is currently busy, we will probably decide not to ask them for a hand with our own work. Similarly, a computer could decide not to notify us of potential updates if it could know that we are currently in thought.The above-mentioned communication bottleneck and unnatural nature of present-day interaction techniques, however, prevents us from informing the computer of all relevant information. We must look for alternative means to provide information to our machines.