2023
DOI: 10.1002/ase.2359
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Neuroanatomy in virtual reality: Development and pedagogical evaluation of photogrammetry‐based 3D brain models

Nadav Aridan,
Michal Bernstein‐Eliav,
Dana Gamzo
et al.

Abstract: Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three‐dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer‐generated or imaging‐based models rather than models of real brain specimens. Using photogrammetry of real human bodies and advanced editing software, we developed 3D models of a real human brain at d… Show more

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Cited by 3 publications
(4 citation statements)
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“…The objective of the study was to provide an opportunity for each medical student to learn through interaction with various dissection-based neuroanatomy PR3DMs, while at the same time receiving guidance and explanations from anatomists through the study process. In our study, 79% of the student sample voted "Interactivity" and 85% voted "Possibility to study the models from many points of view" as one of the main advantages of the VR method of education, which as other authors outline as well, provides a more intuitive and engaging form of study process involving more than one sense (visual as well as motor system) [11,17].…”
Section: Discussionmentioning
confidence: 62%
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“…The objective of the study was to provide an opportunity for each medical student to learn through interaction with various dissection-based neuroanatomy PR3DMs, while at the same time receiving guidance and explanations from anatomists through the study process. In our study, 79% of the student sample voted "Interactivity" and 85% voted "Possibility to study the models from many points of view" as one of the main advantages of the VR method of education, which as other authors outline as well, provides a more intuitive and engaging form of study process involving more than one sense (visual as well as motor system) [11,17].…”
Section: Discussionmentioning
confidence: 62%
“…Furthermore, they highlighted two aspects that our study showcases as well, namely that a different level of motivation was likely experienced by the VR group, as well as the fact that a learning curve is associated with the employment of the devices in practice [11,17]. Aridan et al conducted a study with a similar methodology to ours and presented the results through a survey, which showed that spatial methods of learning, such as VR, were highly appreciated by the students [17]. One of the advantages of our methodology is the use of the Gravity Sketch platform, which allows us to directly annotate structures of interest on the models without the need to employ images of the models with the abbreviated structures for indication.…”
Section: Discussionmentioning
confidence: 85%
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