“…Using heart rate to indicate orienting responses as a measure of tonic cognitive effect and using skin conductance as a measure of arousal has included dozens of studies since the 2000s (e.g., Grabe, Zhou, Lang, & Bolls, 2000;Lang, Zhou, Schwartz, Bolls, & Potter, 2000). While these studies have analyzed television and PSAs (e.g., Lang 1990;Modica et al, 2018;Wang & Lang, 2012;Zhang, et al, 2016), websites (e.g., Kallinen & Ravaja, 2007), still photographs (e.g., Codispoti, Ferrari, & Bradley, 2006), audio (e.g., Bolls, Lang, & Potter, 2001), and video games (e.g., Lissak, 2018;Schneider, Lang, Shin, & Bradley, 2004) in relation to ways media are produced (e.g., Lang, Chung, Lee, Schwartz, & Shin, 2005;Lang et al, 2000), incorporate audio (Dillman Carpentier, & Potter, 2007), use animation (Lang, Borse, Wise, & David, 2002), include textual warnings (e.g., Lang, Borse, Wise, & David, 2002), and other related variables, studies using psychophysiological methods to analyze reactions to PSAs narrative formats while considering POV are not noted, although a similar concept has been considered for POV effects of video games (Schneider et al, 2004).…”