2019
DOI: 10.1089/cyber.2017.29099.gri
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Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine

Abstract: Is virtual reality (VR) already a reality in behavioral health? To answer this question, a meta-review was conducted to assess the meta-analyses and systematic and narrative reviews published in this field in the last twenty-two months. Twenty-five different articles demonstrated the clinical potential of this technology in both the diagnosis and the treatment of mental health disorders: VR compares favorably to existing treatments in anxiety disorders, eating and weight disorders, and pain management, with lo… Show more

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Cited by 380 publications
(313 citation statements)
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References 159 publications
(162 reference statements)
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“…In this view, the VR experience tries to mimic the brain's model as much as possible-the more similar the VR model is to the brain model, the more the individual feels present in the VR world-making it the perfect tool for experiential learning. 6 For a long time, the main barrier to a broad use of VR technology was its cost. However, now the simplest and cheapest form of VR comprises nothing but a pair of magnifying lenses and a sheet of cardboard or a plastic box.…”
mentioning
confidence: 99%
“…In this view, the VR experience tries to mimic the brain's model as much as possible-the more similar the VR model is to the brain model, the more the individual feels present in the VR world-making it the perfect tool for experiential learning. 6 For a long time, the main barrier to a broad use of VR technology was its cost. However, now the simplest and cheapest form of VR comprises nothing but a pair of magnifying lenses and a sheet of cardboard or a plastic box.…”
mentioning
confidence: 99%
“…Does this imply that VR can initiate an embodied simulation, aside from a rigorous representation of fear stimuli? As cited [15], embodied simulation is being proposed as the key mechanism for why VRET is effective, because VR provides a mental internal model, as a predictive coding regulating the body in its context effectively. As a result, more thorough experimental designs (with precise brain measures regarding embodiment) are needed.…”
Section: Discussionmentioning
confidence: 99%
“…Implicitly, the fact that VR scenarios are "immersive" also means that they are processed similarly to real ones. However, this property of sensation of presence, being a prerequisite, is not sufficient to explain the efficacy of VRET [15]. This efficacy seems to be supported in the property of VR to stimulate a brain representation to create an embodied simulation of the body in the world, including main informational processes: Visceral/autonomic, sensory, and motor information [15].…”
Section: Introductionmentioning
confidence: 99%
“…This technology could be applied for athletes training programs, to monitor and adjust their exercise on the basis of the muscular performances [41][42][43]. Furthermore, this opens new applications in emerging fields such as Internet of Things (IoT) [43,44], brain-computer interfaces (BCI) [45], artificial intelligences [46], augmented/virtual reality environments, medical settings and completely different fields such as neuro-economics and neuro-marketing or customer satisfaction evaluation [47,48].…”
Section: Introductionmentioning
confidence: 99%