Kong(a) Reconstructed 3D Video Representation (b) View and Time Control (c) Real Time Demo Figure 1. Given a set of asynchronous multi-view videos, we propose a pipeline to construct a novel 3D looping video representation (a), which consists of a static texture atlas, a dynamic texture atlas, and multiple tiles as the geometry proxy. The 3D video loops allow both view and time control (b), and can be rendered in real time even on mobile devices (c). We strongly recommend readers refer to the supplementary material for video results.