2017
DOI: 10.3906/elk-1509-51
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Neville interpolation-based normal estimation

Abstract: Displaying useful and meaningful information from 3D data is known as volume rendering. Ray casting is one of the most frequently used direct volume rendering methods. It consists of data preparation, sampling, classification, compositing, and shading steps. Normal values are needed for efficient shading. However, 3D volumetric data are discrete and cannot be used directly for shading. Hence, the estimation of normal values, at each voxel on the surface, is needed for realistic shading. In normal estimation, t… Show more

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