Virtual Reality and Augmented Reality 2018
DOI: 10.1002/9781119341031.ch1
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Cited by 2 publications
(4 citation statements)
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“…The advent of VR head-mounted displays has encouraged the development of an array of VR environments particularly used for augmenting the student learning experience [23] . In this context, VR may be broadly described as an experience in which students interact within a 3D dimensional world with body and gestural movement, experiencing interactive content such as images and sounds [64] .…”
Section: Transcending Multimodal Teaching To Vr Technologymentioning
confidence: 99%
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“…The advent of VR head-mounted displays has encouraged the development of an array of VR environments particularly used for augmenting the student learning experience [23] . In this context, VR may be broadly described as an experience in which students interact within a 3D dimensional world with body and gestural movement, experiencing interactive content such as images and sounds [64] .…”
Section: Transcending Multimodal Teaching To Vr Technologymentioning
confidence: 99%
“…The most common collaborative VR features are: (1) focusing attention, (2) connecting learners to the learning materiel [82] . Collaborative VR [83] may encourage multiple perspectives on a given phenomenon through conversation and interaction and joint construction of knowledge [65] (it echoes the four pillars of learning [84] ) by providing feedback to facilitate the adoption of learning reflexes [23] and monitoring of scenario development; allowing Distant learning [85] . Such collaborative practices in VR may encourage the formation of social identities and viewing knowledge as a social construct developed through a network of individuals having common goals and interests [86] .…”
Section: Innocenti Et Al Developed a Virtual Environment For Learning...mentioning
confidence: 99%
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“…From the invention of visual inertial odometry (Pangilinan et al, 2019, p. 78) to Pokémon mania (Serino et al, 2016), the progress has been staggering. The number of AR applications has exploded since their appearance, not only in game development, but also for industry, construction, maintenance, medicine, navigation, television, advertising, commerce, and so on (Arnaldi et al, 2018;Schmalstieg & Höllerer 2016). In turn, almost everybody heard about AR without knowing exactly what it meant.…”
Section: Literature Reviewmentioning
confidence: 99%