Construction Congress VI 2000
DOI: 10.1061/40475(278)108
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New Construction Management Practice Based on the Virtual Reality Technology

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Cited by 31 publications
(30 citation statements)
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“…However, according to Abrishami et al (2015), previous studies of VR applied to architecture and construction have tended to focus on the advanced visualisation potential rather than the broader-based, more blended experiences possible with advanced VR. Certainly the capacity for VR technology to simulate a broader range of performance criteria than just the aesthetic considerations is now being addressed (Leinonen et al, 2003;Goulding et al, 2014). However, the impact on student learning experiences that advanced visualisation and the broader simulation potential of VR could have is not yet clear.…”
Section: Background Issues Vr Technology In Learningmentioning
confidence: 99%
“…However, according to Abrishami et al (2015), previous studies of VR applied to architecture and construction have tended to focus on the advanced visualisation potential rather than the broader-based, more blended experiences possible with advanced VR. Certainly the capacity for VR technology to simulate a broader range of performance criteria than just the aesthetic considerations is now being addressed (Leinonen et al, 2003;Goulding et al, 2014). However, the impact on student learning experiences that advanced visualisation and the broader simulation potential of VR could have is not yet clear.…”
Section: Background Issues Vr Technology In Learningmentioning
confidence: 99%
“…Protoype AR systems have already been developed for visualizing architectual features that cannot normally been seen in finished buildings [6], for aiding with the construction process [7] and for visualizing virtual buildings overlaid on a real outdoor environment [3,4,8]. The success of these efforts suggest the usefulness of mixed reality interfaces in the construction industry as a whole.…”
Section: Mixed Realitymentioning
confidence: 99%
“…VTT Building Technology researchers [3,4] have been engaged in long-term experimentation with 4D applications (3D product model + time) based on VR technology along with the associated software and modeling infrastructure. They have explored non-immersive VR and augmented reality, with desktop computer interfaces.…”
Section: Introductionmentioning
confidence: 99%
“…4D models are being used to improve the production, analysis, design management and construction information in many phases and areas of construction projects (Fischer & Kunz, 2004). VTT Building Technology has been developing and implementing applications based on this technique providing better communication between the partners in a construction project (Leinonen et al, 2003). Note the contribution of VR to support conception design (Petzold et al, 2007), to introduce the plan (Khanzode et al, 2007) and to follow the progress of constructions (Fischer, 2000).…”
Section: Constructionmentioning
confidence: 99%