In many cases, surgical procedures are conducted under local anesthesia despite many patients feeling anxious or afraid of treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures conducted under local anesthesia. However, the effectiveness of VR in alleviating anxiety varies greatly between individuals, and it has been suggested that these differences in efficacy may depend on the viewer’s level of concentration. We therefore investigated whether the content of the VR presentation made any difference to its effect in alleviating anxiety, and whether it had any analgesic effect. The study subjects were 172 patients who required impacted mandibular third molar extraction under local anesthesia in our department. They experienced one of two different types of VR presentation and were asked to complete a questionnaire about any changes in their anxiety or fear during the procedure, including a visual analog scale (VAS) score. As an objective evaluation, changes in pain threshold during the VR presentation were investigated using PainVision®. Patients who did not experience a VR presentation (n = 48) reported intensified anxiety during the procedure, with an increased VAS score compared with that preoperatively. The VAS scores for patients who experienced a VR presentation, however, decreased significantly. For those patients who experienced a presentation showing a natural landscape (n = 51), the change in VAS score was −13.3 ± 28.7 mm, whereas for those who experienced a presentation showing a video game (n = 73) the change was −22.2 ± 32.1 mm, an even greater reduction. In a pain questionnaire completed by individuals who had experienced the video game presentations, approximately 70% reported that their pain had diminished. An objective evaluation of pain threshold using PainVision® also showed that the pain threshold of individuals increased by around 3% while experiencing the natural landscape VR presentation, but that while experiencing the video game presentation, it increased significantly by around 15% compared with baseline. These results show that the content of the presentation affected not only the rate of decrease in anxiety and fear, but also the pain threshold. This indicated that experiencing a presentation of a video game or another setting in which thought is required may not only alleviate anxiety during surgical procedures, but also diminish pain.