33rd Annual Frontiers in Education, 2003. FIE 2003.
DOI: 10.1109/fie.2003.1263335
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New motivations are required for freshman introductory programming

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Cited by 6 publications
(4 citation statements)
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“…These topics include computer graphics, AI, programming, SE, databases, human–computer interaction/user interfaces, physics, mathematics, operating systems, networks, object‐oriented approaches, data structures and algorithms. Today, several universities offer courses and programmes about computer‐game development (Bidarra et al , 2003; Feldgen & Clua, 2003; Kuffner, 2004; Paisley University, 2005; Shaw, 2001; Uclan, 2005; University of Luton, 2005).…”
Section: Challenges and Opportunities Of Computer Gamesmentioning
confidence: 99%
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“…These topics include computer graphics, AI, programming, SE, databases, human–computer interaction/user interfaces, physics, mathematics, operating systems, networks, object‐oriented approaches, data structures and algorithms. Today, several universities offer courses and programmes about computer‐game development (Bidarra et al , 2003; Feldgen & Clua, 2003; Kuffner, 2004; Paisley University, 2005; Shaw, 2001; Uclan, 2005; University of Luton, 2005).…”
Section: Challenges and Opportunities Of Computer Gamesmentioning
confidence: 99%
“…Games or game‐inspired exercises have been used in programming courses for a while (Adams, 1998; Baker, Navarro & Hoek, 2005; Becker, 2001; Bidarra, Dalen & Zwieten, 2003; Faltin, 1999; Feldgen & Clua, 2003; Feldman & Zelenski, 1996; Sindre, Line & Valvag, 2003). There are several reasons for using games in SEE.…”
Section: Challenges and Opportunities Of Computer Gamesmentioning
confidence: 99%
“…The link between 'computing' and 'programming' seems to becoming weaker, further widening the attitudes and aspirations of those enrolled on an introductory programming unit. The result is a need for the design of introductory programming units to be revisited (Feldgen and Clua, 2003), and to focus on the needs and priorities of the individual (Gill and Holton, 2006). Jenkins (2001:56) suggests that most students enrolled in a programming unit are extrinsically motivated, as evidenced by high rankings given to the need to progress, and in the hope of a good job.…”
Section: Introductionmentioning
confidence: 99%
“…Before we introduced the game approach, 25% of the students' left the course and 10% deserted from the Institution. In the last two years we observed a 10% drop out and no desertion; this 10% takes the course again in the next term [15].…”
Section: Discussionmentioning
confidence: 91%